Everything else is strictly random, based generally on what number you spin. If you play the enhanced version, you may get to play some games of chance if you spin the right number after landing on the life squares. You also may lose a turn, but this is no big deal as you will still get to finish even if it takes you multiple additional turns above your opponents. The disadvantage is that not only do you miss out on some paydays, but you may start the game with additional debt due to some of the bad spots on the board during your college years. In addition to getting to choose from three different career choices, you get to choose from three different salary levels. If you choose college, you add to your odds of getting a good salary. Also, going right into the job market will get you some additional paydays that players choosing college will not have access to. Then you will be randomly assigned a salary which will play a large role in how well you do in the game. If you choose a career you will be randomly assigned one, not a big deal because your salary is independent of your career and there are penalties later in the game that can be avoided for each of the career choices. Both of these options have advantages and disadvantages. After that you get to choose whether you will be attending college or going right into the job market. If you don't have enough friends over to fill the slate, there are computer opponents to fill the empty slots. Unfortunately, I can't recommend this sterile version of LIFE to anyone.įrom one to six players enter their names and choose their car colors. Several of us played multiplayer with hardly a mumble about who was winning or losing. It doesn't feet like you have significant control over what's happening in the contest. Playing LIFE as a video game is more like watching a cartoon. The difference is Monopoly can still be interactive and cerebral as a video game. In fact, I really like Monopoly for the PS. Seriously, I'm a big fan of board games so I'm definitely not biased against these games. They actually thought this inherently social game would make a good single-player experience (thanks to John Davison for pointing this out). And finally, a slap on the wrist to the folks at Hasbro Interactive. Furthermore, the defendant is guilty of disturbing the peace with repetitive bubblegum music and mundane cinematic clips. I bring The Game of LIFE up on several charges, including: A) Failure to produce significant excitement, B) Lack of interesting options or features to bring the game up to the '90s era, and C) Forcing players to hand off a single controller while playing multiplayer. But making the Game of LIFE into one should be. The idea of making a classic board game into a video game is not necessarily a bad one.
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